Weights of miscellaneous items Scrolls 2 Potions 4 Rings 1 Amulets 1 Wands 10 Rods 7 Food (default) 10 Books 7 Gems 5 Efreet Bottle 25 Crystal Ball 20 corpses monster weight skeletons monster weight / 2 FOOD food states: < 1000 starving < 2600 hungry < 7000 satiated <11000 full <12000 engorged - eating takes one turn, except food- and bread rations (3) and corpse chunks (2). name Fvalue weight val/aum carniv. herbiv. gold Royal Jelly 5000 5.5 909 0 0 120 Beef Jerky 1500 2 750 200 -200 18 Meat Ration 5000 8 625 500 -1500 40 Lychee 600 1 600 -200 200 4 Rambutan 600 1 600 -200 200 4 Bread Ration 4400 8 550 -1000 500 40 Banana 1000 2 500 -300 300 12 Honeycomb 2000 4 500 0 0 25 Lemon 1000 2 500 -300 300 12 Orange 1000 2 500 -300 300 12 Apricot 700 1.5 467 -200 200 8 Strawberry 200 0.5 400 -50 50 1 Pizza 1500 4 375 0 0 18 Apple 700 2 350 -200 200 8 Pear 700 2 350 -200 200 8 Cheese 1200 4 300 0 0 15 Sausage 1200 4 300 0 0 15 Snozzcumber 1500 5 300 -200 200 4 Sultana 70 0.3 233 -20 20 1 Choko 600 3 200 -200 200 4 Grape 100 0.5 200 -20 20 1 Corpse Chunk 1000 10 100 0 0 4 (! porridge 6000 4) - carniv. and herbiv. mean adjustments to the nutritional value of the food (Fvalue) due to a carnivorous/herbivorous state (through mutations). This can be applied more than once. - strangely enough are there no carnivore/herbivore adjustments to sausages and corpse chunks.