Attributes that are dependent on Character level. |
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The numbers
are of course without the effects of attunements or equipment. |
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dreamw. is
the blue meter on the right of the hitpoints, indicating seconds you can stay
in the dreamworld. In the normal world it regenerates 3 per second. |
att. slots is
how many attunements you can have active at a time. |
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Bare hand
damage is considered a fast weapon, but you don't benefit from shield, and
the damage is not increased with melee skill. |
hp incr. is
the number of hitpoints you gain when going up a level, while the hitpoints
column shows your total amount. |
advanc.
cumul. is the cumulative number of advancement points you got from levelling.
With all hexmarks, you can have all abilities maxed at level 27. |
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Remember that one ability increase costs 100
points, and with 4 abilities and 16 increases, you need 6400 advancement
points to max all of them. |
I have not
encountered a level cap; the table ends only where my furthest character
finished. (It'll probably require hard work to get beyond level 27.) |
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(derived numbers) |
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level |
hitpoints |
dreamw. sec. |
att. slots |
advanc. points |
bare hand dam |
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hp incr. |
advanc. cumul. |
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1 |
100 |
40 |
4 |
800 |
0-1 |
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100 |
800 |
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2 |
118 |
60 |
4 |
50 |
1-2 |
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18 |
850 |
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3 |
141 |
80 |
4 |
60 |
2-3 |
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23 |
910 |
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4 |
168 |
100 |
6 |
70 |
3-5 |
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27 |
980 |
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5 |
200 |
120 |
6 |
80 |
3-6 |
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32 |
1060 |
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6 |
237 |
140 |
6 |
90 |
4-7 |
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37 |
1150 |
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7 |
282 |
160 |
6 |
100 |
5-8 |
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45 |
1250 |
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8 |
336 |
180 |
8 |
110 |
6-10 |
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54 |
1360 |
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9 |
400 |
200 |
8 |
120 |
6-11 |
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64 |
1480 |
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10 |
475 |
220 |
8 |
130 |
7-12 |
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75 |
1610 |
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11 |
565 |
240 |
8 |
140 |
8-13 |
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90 |
1750 |
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12 |
672 |
260 |
10 |
150 |
9-15 |
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107 |
1900 |
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13 |
800 |
280 |
10 |
160 |
9-16 |
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128 |
2060 |
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14 |
951 |
300 |
10 |
170 |
10-17 |
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151 |
2230 |
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15 |
1131 |
320 |
10 |
180 |
11-18 |
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180 |
2410 |
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16 |
1335 |
340 |
12 |
190 |
12-20 |
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204 |
2600 |
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17 |
1600 |
360 |
12 |
200 |
12-21 |
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265 |
2800 |
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18 |
1902 |
380 |
12 |
210 |
13-22 |
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302 |
3010 |
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19 |
2262 |
400 |
12 |
220 |
14-24 |
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360 |
3230 |
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20 |
2690 |
420 |
14 |
230 |
15-25 |
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428 |
3460 |
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21 |
3200 |
440 |
14 |
240 |
16-26 |
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510 |
3700 |
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22 |
3805 |
460 |
14 |
250 |
17-28 |
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605 |
3950 |
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23 |
4525 |
480 |
14 |
260 |
17-28 |
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720 |
4210 |
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24 |
5381 |
500 |
16 |
270 |
18-30 |
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856 |
4480 |
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25 |
6400 |
520 |
16 |
280 |
18-31 |
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1019 |
4760 |
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26 |
7610 |
540 |
16 |
290 |
19-32 |
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1210 |
5050 |
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27 |
9050 |
560 |
16 |
300 |
20-33 |
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1440 |
5350 |
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or in formulas
(all values rounded down): |
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hitpoints = 100 * 2 ^ ((level -1)/4.0), or at a
new level you have around 1.8921 times as many hp as before. |
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dreamworld seconds = 20 x (level +1) |
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attunement points = level / 4 |
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advancement points = 30 + 10 x level |
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bare hand damage = from 3x level / 4 to 5x
level / 4 |
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