Carg's Kult - Levelling

Attributes that are dependent on Character level.
The numbers are of course without the effects of attunements or equipment.
dreamw. is the blue meter on the right of the hitpoints, indicating seconds you can stay in the dreamworld. In the normal world it regenerates 3 per second.
att. slots is how many attunements you can have active at a time.
Bare hand damage is considered a fast weapon, but you don't benefit from shield, and the damage is not increased with melee skill.
hp incr. is the number of hitpoints you gain when going up a level, while the hitpoints column shows your total amount.
advanc. cumul. is the cumulative number of advancement points you got from levelling. With all hexmarks, you can have all abilities maxed at level 27.
Remember that one ability increase costs 100 points, and with 4 abilities and 16 increases, you need 6400 advancement points to max all of them.
I have not encountered a level cap; the table ends only where my furthest character finished. (It'll probably require hard work to get beyond level 27.)
(derived numbers) _
level hitpoints dreamw. sec. att. slots advanc. points bare hand dam hp incr. advanc. cumul.
1 100 40 4 800 0-1 100 800
2 118 60 4 50 1-2 18 850
3 141 80 4 60 2-3 23 910
4 168 100 6 70 3-5 27 980
5 200 120 6 80 3-6 32 1060
6 237 140 6 90 4-7 37 1150
7 282 160 6 100 5-8 45 1250
8 336 180 8 110 6-10 54 1360
9 400 200 8 120 6-11 64 1480
10 475 220 8 130 7-12 75 1610
11 565 240 8 140 8-13 90 1750
12 672 260 10 150 9-15 107 1900
13 800 280 10 160 9-16 128 2060
14 951 300 10 170 10-17 151 2230
15 1131 320 10 180 11-18 180 2410
16 1335 340 12 190 12-20 204 2600
17 1600 360 12 200 12-21 265 2800
18 1902 380 12 210 13-22 302 3010
19 2262 400 12 220 14-24 360 3230
20 2690 420 14 230 15-25 428 3460
21 3200 440 14 240 16-26 510 3700
22 3805 460 14 250 17-28 605 3950
23 4525 480 14 260 17-28 720 4210
24 5381 500 16 270 18-30 856 4480
25 6400 520 16 280 18-31 1019 4760
26 7610 540 16 290 19-32 1210 5050
27 9050 560 16 300 20-33 1440 5350
or in formulas (all values rounded down):
hitpoints = 100 * 2 ^ ((level -1)/4.0), or at a new level you have around 1.8921 times as many hp as before.
dreamworld seconds = 20 x (level +1)
attunement points = level / 4
advancement points = 30 + 10 x level
bare hand damage = from 3x level / 4 to 5x level / 4