The highest level the Classes can reach in all skills |
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(n)ovice, (e)xpert, (M)aster or (G)randmaster |
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Fi |
Me |
Cr |
As |
Gl |
Ra |
Pa |
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In |
Sc |
He |
Ma |
Li |
Pr |
Dr |
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Trainer e/M |
Trainer e/M |
Trainer GM |
notes |
weapon |
blade |
e |
e |
e |
G |
G |
e |
G |
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- |
- |
- |
- |
- |
- |
- |
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Sturmford |
Drangheim |
Thjorgard |
much choice in weapons; daggers for Assassin |
|
bow |
e |
e |
e |
e |
e |
G |
M |
|
n |
n |
e |
n |
n |
M |
e |
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Sturmford |
Drangheim |
Thjorgard |
useful; get master if you can (2 arrows) |
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cudgel |
n |
n |
e |
n |
M |
e |
G |
|
n |
n |
n |
e |
e |
M |
e |
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Sturmford |
Drangheim |
Thjorgard |
stun attack (M) is useful; no multiple attacks |
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spear |
e |
e |
e |
M |
G |
e |
e |
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- |
- |
- |
- |
- |
- |
- |
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Sturmford |
Thjorgard |
Thjorgard |
the choice for gladiators; most damaging, dual wield and
double attacks |
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thrown |
n |
n |
n |
G |
e |
e |
n |
|
- |
n |
- |
e |
M |
- |
- |
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Sturmford |
Drangheim |
Thjorgard |
useful; limited choice though |
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unarmed |
n |
n |
n |
e |
M |
n |
e |
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- |
- |
e |
- |
- |
M |
G |
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Sturmford |
Drangheim |
Thjorgard |
free both hands; best offensive skill on high level GM; GM
gives 1 extra attack per 3 points above 7 |
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armour |
armour |
e |
e |
e |
M |
M |
M |
G |
|
n |
n |
e |
e |
e |
M |
M |
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Sturmford |
Drangheim |
Thjorgard |
Fighters may not wear chain when expert |
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dodge |
n |
e |
e |
M |
M |
G |
e |
|
n |
n |
n |
n |
n |
n |
G |
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Sturmford |
Drangheim |
Thjorgard |
remove body armor; best AC at high skill; due to a bug
bonuses on M equal those on GM |
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shield |
e |
e |
e |
e |
G |
e |
M |
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- |
- |
n |
- |
- |
e |
e |
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Sturmford |
Drangheim |
Thjorgard |
useful for Rangers and Priest (no dual wield); GM seems to
give no bash attack |
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magic |
dark |
- |
- |
- |
- |
- |
- |
- |
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n |
e |
n |
e |
G |
e |
n |
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Guberland |
Thronheim |
Lindisfarne |
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elemental |
- |
- |
n |
- |
- |
e |
n |
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e |
e |
e |
G |
G |
M |
M |
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Guberland |
Thronheim |
Lindisfarne |
get M as soon as possible for unrestricted town portal,
lloyds beacon and offensive spells |
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light |
- |
- |
n |
- |
- |
n |
e |
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e |
e |
e |
G |
e |
G |
e |
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Guberland |
Thronheim |
Lindisfarne |
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spirit |
- |
- |
n |
- |
- |
e |
e |
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n |
n |
e |
e |
e |
G |
G |
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Guberland |
Thronheim |
Lindisfarne |
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specialty |
armsmaster |
e |
e |
e |
M |
G |
M |
M |
|
- |
n |
n |
e |
e |
e |
e |
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Sturmford |
Drangheim |
Thjorgard |
good bonuses for every weapon; on GM an extra attack |
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body building |
n |
e |
e |
M |
G |
M |
G |
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- |
n |
n |
n |
n |
e |
G |
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Thjorgard |
Frosgard |
Yorwick |
more hit points? I prefer offensive skills usually |
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disarm trap |
e |
e |
e |
G |
M |
M |
e |
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n |
e |
e |
M |
M |
M |
M |
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Thjorgard |
Frosgard |
Yorwick |
on M level 7 you can disarm almost everything |
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identify item |
e |
e |
e |
M |
e |
e |
e |
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e |
e |
e |
G |
M |
e |
M |
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Thjorgard |
Frosgard |
Yorwick |
from expert level 6, you can ID almost anything |
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identify monster |
n |
n |
e |
e |
e |
G |
M |
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n |
n |
n |
M |
M |
e |
e |
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Thjorgard |
Frosgard |
Yorwick |
needs many skill points to be effective |
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item repair |
n |
n |
n |
e |
M |
M |
M |
|
n |
n |
n |
n |
n |
G |
e |
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Thjorgard |
Frosgard |
Yorwick |
on M level 7 you can repair everything but some artifacts |
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learning |
n |
e |
e |
M |
e |
M |
M |
|
n |
e |
e |
G |
G |
M |
M |
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Thjorgard |
Frosgard |
Yorwick |
broken at GM: gives 50% bonus per point in stead of 5 |
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meditation |
- |
- |
n |
- |
- |
e |
e |
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n |
e |
e |
G |
G |
G |
M |
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Guberland |
Thronheim |
Lindisfarne |
more spell points can't be bad :) |
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merchant |
e |
e |
e |
M |
e |
e |
G |
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e |
e |
e |
e |
M |
e |
e |
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Thjorgard |
Frosgard |
Yorwick |
high level M is better than GM (you can earn money if it's
high enough) |
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perception |
e |
e |
e |
M |
e |
G |
e |
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e |
e |
e |
e |
e |
e |
e |
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Thjorgard |
Frosgard |
Yorwick |
M level 7 is almost always enough; usually train this with
only 1 PC |
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